The Heromachine is a tool
for designing superhero costumes online.
These are some charts, tables and lists from Golden Heroes for
quick reference.
Strike Table
 | 
Defence Class of Target | 
| WC | 1 |  2 |  3 |  4 |  5 |  6 | 
7 |  8 |  9 |  10 |  11 |  12 | 
| 0 | 13 |  13 |  13 |  13 |  13 |  12 | 
11 |  10 |  9 |  8 |  7 |  6 | 
| 1 | 12 |  12 |  12 |  12 |  12 |  11 | 
10 |  9 |  8 |  7 |  6 |  5 | 
| 2 | 11 |  11 |  11 |  11 |  11 |  10 | 
9 |  8 |  7 |  6 |  5 |  4 | 
| 3 | 10 |  10 |  10 |  10 |  10 |  9 | 
8 |  7 |  6 |  5 |  4 |  3 | 
| 4 | 9 |  9 |  9 |  9 |  9 |  8 | 
7 |  6 |  5 |  4 |  3 |  2 | 
| 5 | 8 |  8 |  8 |  8 |  8 |  7 | 
6 |  5 |  4 |  3 |  2 |  2 | 
Number must be equaled or exceeded on d20
Combat Responses
| Response | Against what kind of attacks | How many frames used? | 
| Dodge | any | same as attack | 
| Parry/Catch | any (see table) | same as attack | 
| Resist Mental Attack | Mental Attack | 2 | 
| Resist Grapple | Grapple | 2 | 
| Standing Firm | any | 0 | 
| Judo Throw | melee | 1 for grab, 1 for throw | 
| Power Refinement | Varies | usually 2 | 
Dodge Table
 | 
Dodge Roll (1d6 + Modifiers) | 
| WC | 1 |  2 |  3 |  4 |  5 |  6 | 
7 |  8 |  9 |  10 |  11 |  12 | 
| 0 | F |  G |  G |  G |  G/D |  G/D | 
D |  D |  D |  D |  D |  D | 
| 1 | F | F |  G |  G |  G |  G/D |  
G/D |  D |  D |  D |  D |  D |  
| 2 | F | F | F |  G |  G |  G |  
G/D |  G/D |  D |  D |  D |  D |  
| 3 | F | F | F | F |  G |  G |  
G |  G/D |  G/D |  D |  D |  D | 
| 4 | F | F | F | F | F |  G |  
G |  G |  G/D |  G/D |  D |  D |  
| 5 | F | F | F | F | F | F |  
G |  G |  G |  G/D |  G/D |  D |  
F = Failed to Dodge
G = Glancing Blow, halve HTC and HTK
G/D = Glancing Blow or Dodge at the cost of one more future frame
D = Dodge
Parry Table
 | 
 | 
 | 
Attack Mode | 
 | 
 | 
 | 
Melee | 
Missile | 
 | 
 | 
 | 
Weapon Skill | Oriental MA, G3 | Other MA | Other | 
   Weapon Skill | Hand-hurled | Light Projectile | 
   Heavy Projectile/Energy Attack | 
| Parry Mode | 
Melee | 
Weapon Skill Shield | 6 | 6 | 5 | 4 | 
   6 | 4 | 5 | 8 | 
Other Weapon Skill | 7 | 7 | 6 | 5 | 
   7 | 5 | 6 | x | 
Oriental MA, G3 | 9 | 8 | 7 | 6 | 
   9 | 7 | 8 | x | 
Other MA | 10 | 9 | 8 | 7 | 
   10 | 8 | 9 | x | 
Other | 14 | 14 | 13 | 9 | 
   15 | 13 | 14 | x | 
Missile | 
Weapon Skill Shield | x | x | x | x | 
   7 | 5 | 6 | 7 | 
| Other Weapon Skill | x | x | x | x | 
   7 | 5 | 6 | x | 
| Hand-hurled | x | x | x | x | 
   11 | 9 | 10 | x | 
| Light Projectile | x | x | x | x | 
   11 | 9 | 10 | x | 
| Heavy Projectile/Energy Attack | x | x | x | x | 
   8 | 6 | 7 | 6 | 
x = can't parry that attack with that method
# = roll that or higher on d20 to parry
Parry of missile by melee mode may be a catch
A parry of a missile by a missile is no damage
Parry of anything by melee reduces damage
Last Updated 11/18/1999