GH Logo
filler filler Home filler filler
Setting filler History and Archives filler Game
The Protectors filler News of the World filler Gameplay and "Turns"
Other Heroes filler Issue #41, Good Saruva Hunting, Part IV, And So It Begins (6/2005) filler GH Rules on the web by the author
A Rogues' Gallery filler Issue #40, Good Saruva Hunting, Part III (5/2005) filler Game Aids
Prominent Citizens filler Issue #39, Good Saruva Hunting, Part II (3/2005) filler Mailing List
The City, Port Alexander filler Older Issues filler House Rules and Interpretations
Nearby Sites of Interest filler A Timeline filler

The Heromachine is a tool for designing superhero costumes online.

These are some charts, tables and lists from Golden Heroes for quick reference.


Strike Table
Defence Class of Target
WC1 2 3 4 5 6 7 8 9 10 11 12
013 13 13 13 13 12 11 10 9 8 7 6
112 12 12 12 12 11 10 9 8 7 6 5
211 11 11 11 11 10 9 8 7 6 5 4
310 10 10 10 10 9 8 7 6 5 4 3
49 9 9 9 9 8 7 6 5 4 3 2
58 8 8 8 8 7 6 5 4 3 2 2
Number must be equaled or exceeded on d20

Combat Responses
ResponseAgainst what kind of attacksHow many frames used?
Dodgeanysame as attack
Parry/Catchany (see table)same as attack
Resist Mental AttackMental Attack2
Resist GrappleGrapple2
Standing Firmany0
Judo Throwmelee1 for grab, 1 for throw
Power RefinementVariesusually 2

Dodge Table
Dodge Roll (1d6 + Modifiers)
WC1 2 3 4 5 6 7 8 9 10 11 12
0F G G G G/D G/D D D D D D D
1FF G G G G/D G/D D D D D D
2FFF G G G G/D G/D D D D D
3FFFF G G G G/D G/D D D D
4FFFFF G G G G/D G/D D D
5FFFFFF G G G G/D G/D D
F = Failed to Dodge
G = Glancing Blow, halve HTC and HTK
G/D = Glancing Blow or Dodge at the cost of one more future frame
D = Dodge

Parry Table
Attack Mode
Melee Missile
Weapon SkillOriental MA, G3Other MAOther Weapon SkillHand-hurledLight Projectile Heavy Projectile/Energy Attack
Parry Mode Melee Weapon Skill Shield6654 6458
Other Weapon Skill7765 756x
Oriental MA, G39876 978x
Other MA10987 1089x
Other1414139 151314x
Missile Weapon Skill Shieldxxxx 7567
Other Weapon Skillxxxx 756x
Hand-hurledxxxx 11910x
Light Projectilexxxx 11910x
Heavy Projectile/Energy Attackxxxx 8676
x = can't parry that attack with that method
# = roll that or higher on d20 to parry
Parry of missile by melee mode may be a catch
A parry of a missile by a missile is no damage
Parry of anything by melee reduces damage

Last Updated 11/18/1999