The Heromachine is a tool
for designing superhero costumes online.
These are some charts, tables and lists from Golden Heroes for
quick reference.
Strike Table
|
Defence Class of Target |
WC | 1 | 2 | 3 | 4 | 5 | 6 |
7 | 8 | 9 | 10 | 11 | 12 |
0 | 13 | 13 | 13 | 13 | 13 | 12 |
11 | 10 | 9 | 8 | 7 | 6 |
1 | 12 | 12 | 12 | 12 | 12 | 11 |
10 | 9 | 8 | 7 | 6 | 5 |
2 | 11 | 11 | 11 | 11 | 11 | 10 |
9 | 8 | 7 | 6 | 5 | 4 |
3 | 10 | 10 | 10 | 10 | 10 | 9 |
8 | 7 | 6 | 5 | 4 | 3 |
4 | 9 | 9 | 9 | 9 | 9 | 8 |
7 | 6 | 5 | 4 | 3 | 2 |
5 | 8 | 8 | 8 | 8 | 8 | 7 |
6 | 5 | 4 | 3 | 2 | 2 |
Number must be equaled or exceeded on d20
Combat Responses
Response | Against what kind of attacks | How many frames used? |
Dodge | any | same as attack |
Parry/Catch | any (see table) | same as attack |
Resist Mental Attack | Mental Attack | 2 |
Resist Grapple | Grapple | 2 |
Standing Firm | any | 0 |
Judo Throw | melee | 1 for grab, 1 for throw |
Power Refinement | Varies | usually 2 |
Dodge Table
|
Dodge Roll (1d6 + Modifiers) |
WC | 1 | 2 | 3 | 4 | 5 | 6 |
7 | 8 | 9 | 10 | 11 | 12 |
0 | F | G | G | G | G/D | G/D |
D | D | D | D | D | D |
1 | F | F | G | G | G | G/D |
G/D | D | D | D | D | D |
2 | F | F | F | G | G | G |
G/D | G/D | D | D | D | D |
3 | F | F | F | F | G | G |
G | G/D | G/D | D | D | D |
4 | F | F | F | F | F | G |
G | G | G/D | G/D | D | D |
5 | F | F | F | F | F | F |
G | G | G | G/D | G/D | D |
F = Failed to Dodge
G = Glancing Blow, halve HTC and HTK
G/D = Glancing Blow or Dodge at the cost of one more future frame
D = Dodge
Parry Table
|
|
|
Attack Mode |
|
|
|
Melee |
Missile |
|
|
|
Weapon Skill | Oriental MA, G3 | Other MA | Other |
Weapon Skill | Hand-hurled | Light Projectile |
Heavy Projectile/Energy Attack |
Parry Mode |
Melee |
Weapon Skill Shield | 6 | 6 | 5 | 4 |
6 | 4 | 5 | 8 |
Other Weapon Skill | 7 | 7 | 6 | 5 |
7 | 5 | 6 | x |
Oriental MA, G3 | 9 | 8 | 7 | 6 |
9 | 7 | 8 | x |
Other MA | 10 | 9 | 8 | 7 |
10 | 8 | 9 | x |
Other | 14 | 14 | 13 | 9 |
15 | 13 | 14 | x |
Missile |
Weapon Skill Shield | x | x | x | x |
7 | 5 | 6 | 7 |
Other Weapon Skill | x | x | x | x |
7 | 5 | 6 | x |
Hand-hurled | x | x | x | x |
11 | 9 | 10 | x |
Light Projectile | x | x | x | x |
11 | 9 | 10 | x |
Heavy Projectile/Energy Attack | x | x | x | x |
8 | 6 | 7 | 6 |
x = can't parry that attack with that method
# = roll that or higher on d20 to parry
Parry of missile by melee mode may be a catch
A parry of a missile by a missile is no damage
Parry of anything by melee reduces damage
Last Updated 11/18/1999